Ray Tracer: This ray tracer renders a dragon mesh with huge number of faces plus recursive refraction ray tracing as well as ray traced shadow in real-time. The GUI provides basic control for refraction and lighting interactively, in this way artists can tweak or even create new look of refraction and/or caustics freely. 

Maya Plug-in: Because I am planning to use Maya as the primary 3D content creation software, camera and geometry data are streaming into the renderer in real- time from Maya. With this scene parsing functionality, artists can keep using the 3D software that they are familiar with to create a complete scene without worrying about learning a new program and focus on their creative job. 

I applied the art-directable refraction technique onto the camera, which I called it “artistic controllable refracted lens”.

Refracted Lens: I first read in an image as the refracted lens image, resulted in an illusory and unreal world like in someone’s dream. I am also integrating this feature with Oculus Rift, so this could help in creating a dream scene in animation or film, since the image is fully ray traced and has the high quality and people might even able to create the shots by simply moving their head or a physical special camera with gyroscope and accelerometer.

Cubist Effects: Secondly, I created a cubist look world by simply loading in a cubist image has the look that I wish to have for my render result.