Research Sponsored by:
NVidia Hardware Grant Program
Pixar Scholarship Program
Aggies at Electronic Arts (EA)
My research topic title is “Interactive Art-Directable Refraction & Caustics Rendering – A GPU-Based Real-Time Ray Tracer & Path Tracer”. My goal is to provide enough controls and good GUI for artists to control shading effects in real time. Thus, this program is written in Cuda with Optix framework. In the reel, I demonstrated several features of this program prototype for my research.
See demo breakdown below or download PDF version